Wavedashes are formally introduced to the player in Chapter 9's 5th sub-chapter, Event Horizon. Wavedashes can also be reversed, much like extended hypers. Unlike an extended hyper, it is possible to perform a wavedash on one single tile, while an extended hyper requires either more space or an adjacent wall to be performed. While a wavedash is similar in function to an extended hyper, it can be used in different scenarios. Wavedash from right -> left, and extended hyper left -> rightĪ wavedash can be performed by dashing down diagonally after a jump and then jumping almost instantly after landing. Notably, a reverse extended hyper is used in speedruns of the Chapter 5 A-side to perform the YEET, which allows speedrunners to skip through two otherwise slow rooms in a short amount of time. An extended hyper can allow you to cross even larger gaps and is used in many cases in speedrunning to go extremely fast, as there is no known limit to Madeline's downward diagonal speed, meaning that you could do multiple hypers/wavedashes in a row, which would allow you to gain massive amounts of speed.Įxtended hypers can be reversed to do a reverse extended hyper. This move is performed by doing a hyper, but only jumping after Madeline's hair becomes red again. This move is first introduced to the player in Chapter 8's C-side, but is only used in two sections (once at the beginning of the level and once again at the end of the final room).Īs with supers, it is possible to do a reverse hyper by switching directions when jumping, although this has limited practical value.Įxtended Hyper / Reverse Extended Hyper Īn extended hyper functions identically to an extended super in that Madeline retains her ability to dash after jumping. However, this lower jump height may cause the player to hit obstacles that are low to the ground if they are not careful. Madeline travels lower when performing a hyper, allowing her to jump through tighter gaps than a super. Hypers function much like supers, but give the player an increase in speed that is significantly greater than either a super or dash. Notably, a reverse extended super is used in certain speedruns to skip a large part of Mirror Temple's A-side's 4th subchapter, forgoing the need to collect the sub-chapter's keys.Ī hyper is performed by dashing down diagonally and then jumping before the dash ends. The player can also reverse an extended super to do a reverse extended super, which can allow the player to re-position themselves or do an extended super off of a wall next to the ground. The ability to retain a dash after a super can allow the player to cross larger gaps than a normal super could. If you do a super and jump while Madeline's hair is white, you can do a super and retain your dash, which is called an extended super. dash right, then jump left).Ī super travels the same distance as simply jumping and then dashing, so supers tend to not provide much benefit to the player outside of speedrunning.Įxtended Super / Reverse Extended Super Īn Extended Reverse Super used to skip a large part of Mirror Temple A's 4th subchapterĪfter dashing, Madeline's hair turns white for a small window before it becomes red again. 2.1 Extended Hyper / Reverse Extended HyperĪ super is performed by dashing on the ground followed by a jump, which results in a long-distanced jump.Ī reverse super is a super in the opposite direction, which can be done by switching directions when jumping (ex.1.1 Extended Super / Reverse Extended Super.
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